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dev:modeling-style [2009/02/28 12:57]
prorsoft created
dev:modeling-style [2009/02/28 14:14] (current)
prorsoft page discussion -> developers forum
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    * Try to keep to this constraint: 1 real-world meter is 1 modeler unit.     * Try to keep to this constraint: 1 real-world meter is 1 modeler unit.
    * Textures: try to keep them a power of two, like 512x512, or 64x1024 or so.     * Textures: try to keep them a power of two, like 512x512, or 64x1024 or so.
-    * Don't ever use someone else's models or textures without first discussing it (you can do so at the page discussion here.) +    * Don't ever use someone else's models or textures without first discussing it (you can do so at the developers forum)
    * Terrain heightmaps: keep them a power of two plus one, like 513x513, or 65x1025 or so.      * Terrain heightmaps: keep them a power of two plus one, like 513x513, or 65x1025 or so. 
    * For detailed models, keep multiple levels of detail.     * For detailed models, keep multiple levels of detail.
 
dev/modeling-style.txt · Last modified: 2009/02/28 14:14 by prorsoft
 
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